The Slowest Cars in CSR2 Are Not Where You Think
21 of the 25 slowest recorded cars in CSR Racing 2 are Tier 4, not Tier 1. What the bottom of the sheet tells you about cars to avoid building.
Fastest-car lists are everywhere. The other end of the sheet gets far less attention, which is a shame, because it answers a more useful question. The top tells you what to chase. The bottom tells you what not to spend months building.
The first surprise is where the slowest cars live.
Tier 4, not Tier 1
The intuitive answer is that the slowest cars in the game must be in the lowest tier. They are not. Of the 25 slowest recorded times in CSR Racing 2, 21 are Tier 4 cars and 4 are Tier 1. Not one comes from Tier 2, Tier 3 or Tier 5.
| Kurtz's Ford Mustang HPE750 (T4) | 16.012s | |
|---|---|---|
| Mercedes-AMG GT (T4) | 12.447s | |
| Toyota 86 (T1) | 12.441s | |
| Audi 2014 R8 V10 plus (T4) | 12.436s | |
| Tej's Mercedes-AMG GT S (T4) | 12.393s | |
| Ford Mustang Boss 302 (E.C. 0) (T1) | 12.361s | |
| 2015 Nissan GT-R Premium (T4) | 12.353s | |
| Mercedes-Benz C 63 AMG BS (T4) | 12.340s | |
| Jaguar F-TYPE R AWD (T4) | 12.293s | |
| Chevrolet Camaro ZL1 (T4) | 12.271s |
Eight of the ten are Tier 4. The slowest car in the game is 3.565 seconds adrift of anything else.
The reason is the shape of Tier 4. It spans 6.660 seconds from its quickest car to its slowest, the widest field in the game by a long way. Tier 1 spans 0.890 seconds. So Tier 4 simply has room at the bottom that Tier 1 does not, and it contains cars slower than every single Tier 1 car.
That has a direct consequence for anyone playing Tier 4. You can own a car there that would lose to the entire tier below it. Tiering up is not an upgrade on its own — it is only an upgrade if the car you bring is one of the good ones.
The slowest car in the game is an outlier
Kurtz's Ford Mustang HPE750 records 16.012 seconds. The next slowest car on the entire sheet is 12.447. That is a gap of 3.565 seconds between first-last and second-last, in a dataset where the top ten are covered by 0.074.
It carries 546 PP, the lowest figure in Tier 4, and 583 EVO. Both are far below the tier norm of around 673 PP. Whatever this entry represents, it is not a built car.
Being slow is not the same as having nothing left
Here is the part that is genuinely useful. Look at how much the slowest cars beat their own dyno predictions by:
| Car | Dyno | Real time | Driving gain |
|---|---|---|---|
| Mercedes-Benz C 63 AMG Black Series | 12.348 | 12.340 | 0.008s |
| Mercedes-AMG GT | 12.458 | 12.447 | 0.011s |
| Bentley Bentayga | 12.273 | 12.257 | 0.016s |
| Chevrolet Camaro ZL1 | 12.334 | 12.271 | 0.063s |
| Jaguar F-TYPE R AWD | 12.374 | 12.293 | 0.081s |
Eight thousandths. Eleven thousandths. Sixteen thousandths. Across the whole sheet the median car finds 0.115 seconds over its dyno, and in Tier 4 specifically the median is 0.1775. These cars are finding a tenth of that.
That is the signature of a car already at its ceiling. There is nothing left in it for a driver to extract. Compare that with the Dodge Viper ACR, also Tier 4, which finds 1.843 seconds over its dyno — the largest gap in the game.
So slow cars are not slow because nobody has driven them properly. They are slow because they are slow, and practice will not rescue them. This matters, because the usual advice when you are losing is to get better at launching. On these specific cars, that advice is worth eight thousandths of a second.
Stars do not save a bad car either
Six of the 25 slowest cars carry purple stars. Fusion did not move them off the bottom of the sheet, which is consistent with what purple stars are worth everywhere else: a median 0.050 seconds. On a car that is three and a half seconds off the pace, a twentieth of a second changes nothing.
Only one of the slowest twelve carries an Elite Customs tag, and that is the Ford Mustang Boss 302 at level 0 — the untouched version of the car that, at level 50, leads Tier 1 outright on 11.551. The same model, 0.810 seconds apart, depending entirely on whether the climb was done.
That single pair is the whole lesson of this article. A car near the bottom of the sheet is not necessarily a bad car. It may be a good car that nobody has finished.
A slow car and an unfinished car look identical
The hardest thing to tell from a single row is whether a car is genuinely poor or simply has not been built out. The sheet gives you two ways to separate them.
The first is the dyno gap. A finished car that is slow will sit close to its prediction, because there is no headroom left. An unfinished car usually still shows a healthy gap, because the recorded run was set on a better-developed example than the figures suggest.
The second is the name. An Elite Customs level written into it tells you exactly which state you are looking at, and a level of zero is a car nobody has started on rather than a car that failed.
What to take from the bottom of the sheet
- Check the dyno gap before you blame yourself. If a car finds under 0.05 seconds over its prediction, it is at its ceiling and practice will not help.
- Check for an Elite Customs level in the name. A level-0 entry tells you nothing about what the car becomes.
- Do not assume a higher tier is a faster car. Tier 4 contains cars slower than the entire Tier 1 field.
- Do not try to fuse your way out. Six of the slowest 25 already have purple stars.
- Look the car up before committing. The sheet shows both the ceiling and how much of it is driving — two minutes of checking saves weeks of grinding.
The full field, fastest to slowest, is in the record database. Sorting by time descending gives you this list and everything behind it.
