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Is Your CSR2 Time Any Good? Benchmarks for Every Tier

What counts as a fast time in each CSR Racing 2 tier, as percentiles from 1,251 recorded cars. Find out where your car actually places.

7 min read1,094 words

You run a time and you have no idea whether it is good. The game does not tell you, the leaderboard only shows the people beating you, and asking in chat gets you a confident answer from somebody who also does not know.

The record sheet can place any time precisely. We sorted all 1,251 recorded cars by tier and worked out what time you need to reach each percentile.

Tier 5

To be in theYou needCars at or better
Top 1%6.5799
Top 5%6.70345
Top 10%6.78189
Top 25%6.947223
Top 50%7.352445
Top 75%7.730668
Bottom 10%8.227—

Tier 5 holds 890 timed cars, so the percentiles mean something here. The headline: anything under 7.352 puts you in the faster half of the field, and 6.947 puts you in the top quarter.

Note how compressed the useful range is. Going from the median to the top 10% is 0.571 seconds. Going from the top 10% to the top 1% is another 0.202. The closer you get, the more each hundredth costs.

Tier 4

To be in theYou need
Top 1%9.466
Top 5%9.593
Top 10%9.719
Top 25%9.934
Top 50%10.293
Top 75%10.882
Bottom 10%12.005

Tier 4 behaves completely differently. Breaking into the top 10% needs 9.719 and the halfway cut is 10.293 — a gap of 0.574, almost identical to Tier 5. But the bottom of the tier runs to 16.012, so the overall field is six and a half seconds wide against Tier 5's five and a half.

The practical read: in Tier 4, being mid-table is a much worse place to be than in Tier 5, because the cars above you are further away.

Tiers 1 to 3

PercentileTier 1Tier 2Tier 3
Top 1%11.5518.2737.109
Top 10%11.7768.4387.231
Top 25%11.8008.6707.551
Median11.9129.2137.908
Top 75%12.0509.7088.337
Slowest12.44111.27910.273

Tier 1 is the extreme case and the numbers show why. The entire tier spans 11.551 to 12.441 — 0.890 seconds from best to worst. The gap between the median car and the top 10% is 0.136 seconds.

In other words, in Tier 1 a tenth of a second moves you from average to the top ten percent. Nowhere else in the game is a tenth worth that much.

Why the same improvement feels different in each tier

Compare what a tenth of a second buys you depending on where you race. In Tier 1 the whole field is 0.890 seconds wide, so a tenth is more than a ninth of the entire competitive range. In Tier 5 the field spans 5.589 seconds and a tenth is a fiftieth of it.

That ratio is the single most useful thing to understand about progress in this game. Players in the lower tiers often report that small changes transform their results, while players at the top grind for weeks to gain a few hundredths. Both are describing the same arithmetic from opposite ends.

It also explains a common frustration. Someone moves from Tier 3 to Tier 4 with a decent car, finds themselves mid-table, and concludes they have got worse. They have not. They have moved from a tier 3.196 seconds wide to one 6.660 seconds wide, where mid-table means something very different.

Where the tiers agree, and where they do not

Across every tier, the distance from the median to the top 10% is strikingly consistent — roughly half a second in Tiers 4 and 5, and proportionally similar lower down. What changes is the tail.

TierMedian to top 10%Full field width
Tier 10.136s0.890s
Tier 20.775s3.006s
Tier 30.677s3.196s
Tier 40.574s6.660s
Tier 50.571s5.589s

Tier 1 is the outlier in both columns, which is why it rewards driving more than any other tier and punishes car choice least. Everywhere else, reaching the top ten percent costs you between half a second and three quarters of a second from the median — a surprisingly stable target across very different fields.

The field is thickest exactly where most people are

Percentiles hide something important, which is how unevenly the cars are spread. We counted how many Tier 5 cars sit inside each tenth-of-a-second window:

Tier 5 cars within a 0.1s window
6.85 - 6.95s (densest)91 cars
7.50 - 7.60s69 cars
7.00 - 7.10s61 cars
8.00 - 8.10s23 cars
6.50 - 6.60s11 cars
9.00 - 9.10s6 cars

91 cars are packed into the tenth of a second starting at 6.849.

That densest window is the single most contested tenth in CSR2. If your car sits there, finding five hundredths genuinely moves you past dozens of cars. If it sits at 9.0, five hundredths moves you past three.

This is why two players can both improve by the same amount and have completely different experiences of it. Improvement is worth far more in the crowd than it is at the edges.

The caveat that matters most

Use the table to judge the car you are considering, or to see how much ground is left in the one you own. Do not use it to conclude you are bad at the game, because it is not measuring that.

If you want to know how much of the gap is yours rather than the car's, compare your car's dyno figure against its recorded time. That difference is the part a driver controls, and the median across the sheet is 0.115 seconds.

Quick reference

  • Tier 5: under 7.352 is in the faster half, under 6.947 is top quarter, under 6.781 is top ten percent.
  • Tier 4: under 10.293 is in the faster half, under 9.934 is top quarter, under 9.719 is top ten percent.
  • Tier 3: under 7.908 is above average, under 7.551 is top quarter.
  • Tier 2: under 9.213 is above average, under 8.670 is top quarter.
  • Tier 1: under 11.912 is above average, and 11.776 is already top ten percent.

Every percentile here is recalculated from the live record database, which you can sort by tier and time to find your own car in the order.